Economy in Game

The entire economy of the game is based on the creation of a specific token: $Alpha. This token will grant players three principal actions within game: paying a fee for battles (one bet) and buying resources and equipment to improve their cyborgs and robots.

Betting

As explained in the gameplay chapter, battles will be classified into leagues with levels. To participate in a battle, you will have to bet a small number of $Alpha tokens that will go into a shared kitty for this game.

The principle is simple: 42 players pay an entry fee, which will then be redistributed equally among all members of the winning alliance. In case of victory by total domination, the whole kitty will be divided among the seven allies, and each of them will therefore get back 5x their initial payout. In the event of a time limit victory, every member of the alliances remaining on the map will earn a percentage of the kitty, based on the percentage of the continent they occupy. The distribution formula is as follows: nb controlled territories/nb total territories (42)* (initial bet * nb participants (42) * 1/ nb allies (7)).

Ex. 1: Each of the 42 participants bets $1Alpha token to take part in a battle. The Green Alliance won this battle by total domination, so each ally leaves with 1/7 of the $42Alpha pot, or $6Alpha, which means they earn $5Alpha.

Ex. 2: Each of the 42 participants bets $10Alpha tokens to participate in a battle. There is no total domination, and at the end of the 20-minute period, the division of the mainland territories is as follows: 25 territories for the Blue Alliance, 10 for the White Alliance and 7 for the Red Alliance.

Each Blue ally wins 25/42* (42*10) * 1/7 = $36Alpha, a net gain of $26Alpha;

Each White ally wins 10/42* (42*10) * 1/7 = $14Alpha, a net gain of $4Alpha;

Each Red ally wins 7/42* (42*10) * 1/7 = $10Alpha, a net gain of $0Alpha

The Green, Purple and Yellow allies lose their starting bets of $10 Alpha.

Bonus: In addition to earning $Alpha, it is also possible to earn some resources randomly, or certain equipment, when an alliance wins by total domination. These drops have a small percentage chance of being won, but when it happens, the payout generated is significantly multiplied.

Buying resources and equipment

So, each cyborg and robot possess basic characteristics when creating the character on the game interface (END, LP, REP, RAG, DPS, MS). When created, the cyborg starts at Level 1, though it is possible to make it stronger for battles.

With the same system used for increasing fighting abilities (see above), it will be possible to increase these abilities definitively. Each increase will give your cyborg experience points (XP), who can then level up. As levels increase, so does the cost of resources. To start off, the max level will be capped at lvl 50.

After the reveal for the NFT cyborg and robot cards, an upcoming extension will be proposed to allow you to add additional equipment and modules to your fighter. This equipment can be purchased as an NFT card and can be exchanged directly via the Marketplace for $Alpha.

Buying and selling fighters

All the time and money a player puts into increasing the abilities of their cyborgs and robots is an investment. In fact, each character can be sold on the game’s integrated Marketplace. There, it will be possible to sell the characters you have, with all their abilities intact. At the same time, some of you will also be able to purchase high-level characters directly.

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